paper-with-me

Papers

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

2026-07-23 · Panagiotis Mermigkas, Argyris Manetas, Petros Maragos arxiv

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.

📄 PDF Abstract BibTeX arXiv:2607.21416

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

GI-SLAM: Gaussian-Inertial SLAM

2025-03-24 · Xulang Liu, Ning Tan

3D Gaussian Splatting (3DGS) has recently emerged as a powerful representation of geometry and appearance for dense Simultaneous Localization and Mapping (SLAM). Through rapid, differentiable rasterization of 3D Gaussian…

3DGSSimultaneous Localization and Mapping

RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting

2024-04-30 · Zhexi Peng, Tianjia Shao, Yong liu, Jingke Zhou 외

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a h…

3D ReconstructionNeRFNovel View Synthesis

PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM

2026-01-10 · Xu Wang, Boyao Han, Xiaojun Chen, Ying Liu 외 arxiv

Real-time 3D reconstruction is crucial for robotics and augmented reality, yet current simultaneous localization and mapping(SLAM) approaches often struggle to maintain structural consistency and robust pose estimation i…

3D ReconstructionPose Estimation

RMGS-SLAM: Real-time Multi-sensor Gaussian Splatting SLAM

2026-04-14 · Dongen Li, Yi Liu, Junqi Liu, Zewen Sun 외 arxiv

Achieving real-time Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian splatting (3DGS) in large-scale real-world environments remains challenging, as existing methods still struggle to jointly achieve low…

Pose Estimation

Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

2023-12-06 · Vladimir Yugay, Yue Li, Theo Gevers, Martin R. Oswald

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world …

Simultaneous Localization and Mapping