paper-with-me

Papers

GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting

2024-03-08 · Francesco Palandra, Andrea Sanchietti, Daniele Baieri, Emanuele Rodolà

We present GSEdit, a pipeline for text-guided 3D object editing based on Gaussian Splatting models. Our method enables the editing of the style and appearance of 3D objects without altering their main details, all in a matter of minutes on consumer hardware. We tackle the problem by leveraging Gaussian splatting to represent 3D scenes, and we optimize the model while progressively varying the image supervision by means of a pretrained image-based diffusion model. The input object may be given as a 3D triangular mesh, or directly provided as Gaussians from a generative model such as DreamGaussian. GSEdit ensures consistency across different viewpoints, maintaining the integrity of the original object's information. Compared to previously proposed methods relying on NeRF-like MLP models, GSEdit stands out for its efficiency, making 3D editing tasks much faster. Our editing process is refined via the application of the SDS loss, ensuring that our edits are both precise and accurate. Our comprehensive evaluation demonstrates that GSEdit effectively alters object shape and appearance following the given textual instructions while preserving their coherence and detail.

📄 PDF Abstract BibTeX arXiv:2403.05154

Code (0)

등록된 구현이 없습니다.

Tasks

3D Object EditingNeRFObject

Methods 이 논문이 사용한 방법론

Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization

2024-11-15 · Yanhao Sun, Runze Tian, Xiao Han, Xinyao Liu 외

With the emergence of large-scale Text-to-Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text-driven generative editing methods based on NeRF have appeared. However, the implic…

3D scene EditingNeRF

InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior

2025-07-07 · Minghao Wen, Shengjie Wu, Kangkan Wang, Dong Liang arxiv

3D Gaussian Splatting based 3D editing has demonstrated impressive performance in recent years. However, the multi-view editing often exhibits significant local inconsistency, especially in areas of non-rigid deformation…

3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting

2024-05-28 · Qihang Zhang, Yinghao Xu, Chaoyang Wang, Hsin-Ying Lee 외

Scene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This results in a lack of a unified approach…

3D geometryDisentanglement

Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization

2025-11-06 · Zhejia Cai, Puhua Jiang, Shiwei Mao, Hongkun Cao 외 arxiv

Reconstructing real-world objects from multi-view images is essential for applications in 3D editing, AR/VR, and digital content creation. Existing methods typically prioritize either geometric accuracy (Multi-View Stere…

Novel View Synthesis3D Reconstruction

GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts

2025-09-30 · Zhenyu Shu, Junlong Yu, Kai Chao, Shiqing Xin 외 arxiv

This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of…

3D scene Editing