paper-with-me

홈 › Papers

InstantHDR: Single-forward Gaussian Splatting for High Dynamic Range 3D Reconstruction

2026-03-11 · Dingqiang Ye, Jiacong Xu, Jianglu Ping, Yuxiang Guo, Chao Fan, Vishal M. Patel arxiv

High dynamic range (HDR) novel view synthesis (NVS) aims to reconstruct HDR scenes from multi-exposure low dynamic range (LDR) images. Existing HDR pipelines heavily rely on known camera poses, well-initialized dense point clouds, and time-consuming per-scene optimization. Current feed-forward alternatives overlook the HDR problem by assuming exposure-invariant appearance. To bridge this gap, we propose InstantHDR, a feed-forward network that reconstructs 3D HDR scenes from uncalibrated multi-exposure LDR collections in a single forward pass. Specifically, we design a geometry-guided appearance modeling for multi-exposure fusion, and a meta-network for generalizable scene-specific tone mapping. Due to the lack of HDR scene data, we build a pre-training dataset, called HDR-Pretrain, for generalizable feed-forward HDR models, featuring 168 Blender-rendered scenes, diverse lighting types, and multiple camera response functions. Comprehensive experiments show that our InstantHDR delivers comparable synthesis performance to the state-of-the-art optimization-based HDR methods while enjoying $\sim700\times$ and $\sim20\times$ reconstruction speed improvement with our single-forward and post-optimization settings. All code, models, and datasets will be released after the review process.

📄 PDF Abstract BibTeX arXiv:2603.11298

Code (0)

등록된 구현이 없습니다.

Tasks

Novel View Synthesis3D ReconstructionPoint Clouds

Similar Papers 제목 키워드 기반

F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting

2026-03-22 · Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo 외 arxiv

Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians…

Z-Order Transformer for Feed-Forward Gaussian Splatting

2026-05-13 · Can Wang, Lei Liu, Wei Jiang, Dong Xu arxiv

Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative optimization process, which limits its use i…

Novel View Synthesis

DepthSplat: Connecting Gaussian Splatting and Depth

2024-10-17 · CVPR 2025 1 · Haofei Xu, Songyou Peng, Fangjinhua Wang, Hermann Blum 외

Gaussian splatting and single/multi-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and study their interactions. More spe…

Depth EstimationNovel View SynthesisUnsupervised Pre-training

ViewSplat: View-Adaptive 3D Gaussian Splatting for Feed-Forward Synthesis

2026-03-26 · Moonyeon Jeong, Seunggi Min, Suhyeon Lee, Hongje Seong arxiv

We present ViewSplat, a view-adaptive 3D Gaussian splatting network for novel view synthesis from unposed images. While recent feed-forward 3D Gaussian splatting has significantly accelerated 3D scene reconstruction by b…

Novel View Synthesis

ReSplat: Learning Recurrent Gaussian Splatting

2025-10-09 · Haofei Xu, Daniel Barath, Andreas Geiger, Marc Pollefeys arxiv

While existing feed-forward Gaussian splatting models offer computational efficiency and can generalize to sparse view settings, their performance is fundamentally constrained by relying on a single forward pass for infe…

Computational Efficiency