paper-with-me

홈 › Papers

Learning Reactive Human Motion Generation from Paired Interaction Data Using Transformer-Based Models

2026-04-24 · Masato Soga, Ryuki Takebayashi arxiv

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or predicted from a single person's motion sequence. However, these approaches primarily focus on single-agent motion generation. In contrast, this study addresses the problem of generating the motion of one person based on the motion of another in interaction scenarios, where the two motions are mutually dependent. We construct a dataset of paired action-reaction motion sequences extracted from boxing match videos and investigate the effectiveness of Transformer-based models for this task. Specifically, we implement and compare three models: a simple Transformer, iTransformer, and Crossformer. In addition, we introduce a person ID embedding to explicitly distinguish between individuals, enabling the model to maintain structural consistency and better capture interaction dynamics. Experimental results show that the simple Transformer can generate plausible interaction-aware motions without suffering from posture collapse, while iTransformer and Crossformer accumulate errors over time, leading to unstable motion generation. Furthermore, the proposed person ID embedding contributes to preventing structural collapse and improving motion consistency. These results highlight the importance of explicitly modeling individual identity in interaction-aware motion generation.

📄 PDF Abstract BibTeX arXiv:2604.22164

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

HERO: Human Reaction Generation from Videos

2025-03-11 · Chengjun Yu, Wei Zhai, Yuhang Yang, Yang Cao 외

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human …

Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration

2025-02-20 · Pengxiang Ding, Jianfei Ma, Xinyang Tong, Binghong Zou 외

This paper addresses the limitations of current humanoid robot control frameworks, which primarily rely on reactive mechanisms and lack autonomous interaction capabilities due to data scarcity. We propose Humanoid-VLA, a…

Data AugmentationHumanoid ControlMotion Generation

GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction

2021-10-01 · Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho, Howard Leung

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human inter…

Generative Adversarial NetworkMotion Synthesis

Contact Matrix: Enhancing Dance Motion Synthesis with Precise Interaction Modeling

2026-05-06 · Xuhai Chen, Zhi Cen, Huaijin Pi, Sida Peng 외 arxiv

Generating realistic reactive motions, in which one person reacts to the fixed motions of others, is challenging due to strict interaction constraints and a limited feasible solution space. This paper focuses on a typica…

Motion Synthesis

Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding

2022-07-23 · Aman Goel, Qianhui Men, Edmond S. L. Ho

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generat…

Generative Adversarial Network