Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene Reconstruction
Reconstructing 3D scenes from unconstrained image collections poses significant challenges due to variations in appearance. In this paper, we propose Scalable Micro-macro Wavelet-based Gaussian Splatting (SMW-GS), a novel method that enhances 3D reconstruction across diverse scales by decomposing scene representations into global, refined, and intrinsic components. SMW-GS incorporates the following innovations: Micro-macro Projection, which enables Gaussian points to sample multi-scale details with improved diversity; and Wavelet-based Sampling, which refines feature representations using frequency-domain information to better capture complex scene appearances. To achieve scalability, we further propose a large-scale scene promotion strategy, which optimally assigns camera views to scene partitions by maximizing their contributions to Gaussian points, achieving consistent and high-quality reconstructions even in expansive environments. Extensive experiments demonstrate that SMW-GS significantly outperforms existing methods in both reconstruction quality and scalability, particularly excelling in large-scale urban environments with challenging illumination variations. Project is available at https://github.com/Kidleyh/SMW-GS.
Code (1)
Tasks
3D ReconstructionDiversitySimilar Papers 제목 키워드 기반
Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images
3D reconstruction from unconstrained image collections presents substantial challenges due to varying appearances and transient occlusions. In this paper, we introduce Micro-macro Wavelet-based Gaussian Splatting (MW-GS)…
3D ReconstructionDiversityCryoSplat: Gaussian Splatting for Cryo-EM Homogeneous Reconstruction
As a critical modality for structural biology, cryogenic electron microscopy (cryo-EM) facilitates the determination of macromolecular structures at near-atomic resolution. The core computational task in single-particle …
Micro-splatting: Maximizing Isotropic Constraints for Refined Optimization in 3D Gaussian Splatting
Recent advancements in 3D Gaussian Splatting have achieved impressive scalability and real-time rendering for large-scale scenes but often fall short in capturing fine-grained details. Conventional approaches that rely o…
SSIMSweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep
Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated inp…
Computational EfficiencyNovel View SynthesisHiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) has become the standard for real-time novel view synthesis on commodity GPUs. Its pipeline ties spatial partitioning and rasterization to one tile size, yet the two pull in opposite direction…
Novel View Synthesis