paper-with-me

Papers

ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos

2025-04-17 · CVPR 2025 1 · Zetong Zhang, Manuel Kaufmann, Lixin Xue, Jie Song, Martin R. Oswald

Creating a photorealistic scene and human reconstruction from a single monocular in-the-wild video figures prominently in the perception of a human-centric 3D world. Recent neural rendering advances have enabled holistic human-scene reconstruction but require pre-calibrated camera and human poses, and days of training time. In this work, we introduce a novel unified framework that simultaneously performs camera tracking, human pose estimation and human-scene reconstruction in an online fashion. 3D Gaussian Splatting is utilized to learn Gaussian primitives for humans and scenes efficiently, and reconstruction-based camera tracking and human pose estimation modules are designed to enable holistic understanding and effective disentanglement of pose and appearance. Specifically, we design a human deformation module to reconstruct the details and enhance generalizability to out-of-distribution poses faithfully. Aiming to learn the spatial correlation between human and scene accurately, we introduce occlusion-aware human silhouette rendering and monocular geometric priors, which further improve reconstruction quality. Experiments on the EMDB and NeuMan datasets demonstrate superior or on-par performance with existing methods in camera tracking, human pose estimation, novel view synthesis and runtime. Our project page is at https://eth-ait.github.io/ODHSR.

📄 PDF Abstract BibTeX arXiv:2504.13167

Code (0)

등록된 구현이 없습니다.

Tasks

3D ReconstructionDisentanglementNeural RenderingNovel View SynthesisPose Estimation

Similar Papers 제목 키워드 기반

HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes

2024-03-29 · Ke wu, Kaizhao Zhang, Zhiwei Zhang, Shanshuai Yuan 외

Online dense mapping of urban scenes forms a fundamental cornerstone for scene understanding and navigation of autonomous vehicles. Recent advancements in mapping methods are mainly based on NeRF, whose rendering speed i…

3DGSAutonomous VehiclesNeRFScene Understanding

Human3R: Everyone Everywhere All at Once

2025-10-07 · Yue Chen, Xingyu Chen, Yuxuan Xue, Anpei Chen 외 arxiv

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, …

Camera Pose EstimationVisual Prompt TuningHuman Mesh RecoveryDepth Estimation

Online Reconstruction of Indoor Scenes From RGB-D Streams

2016-06-01 · CVPR 2016 6 · Hao Wang, Jun Wang, Wang Liang

A system capable of performing robust online volumetric reconstruction of indoor scenes based on input from a handheld RGB-D camera is presented. Our system is powered by a two-pass reconstruction scheme. The first pass …

Collaborative Large-Scale Dense 3D Reconstruction with Online Inter-Agent Pose Optimisation

2018-01-25 · Stuart Golodetz, Tommaso Cavallari, Nicholas A. Lord, Victor A. Prisacariu 외

Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture tim…

3D Reconstruction

SplitFusion: Simultaneous Tracking and Mapping for Non-Rigid Scenes

2020-07-04 · Yang Li, Tianwei Zhang, Yoshihiko Nakamura, Tatsuya Harada

We present SplitFusion, a novel dense RGB-D SLAM framework that simultaneously performs tracking and dense reconstruction for both rigid and non-rigid components of the scene. SplitFusion first adopts deep learning based…