paper-with-me

홈 › Papers

PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM

2026-09-15 · Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi, Xiangfei Guo, Kaiwei Wang arxiv

Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have shown promising performance, but most are designed for narrow-FoV pinhole cameras, where limited angular coverage weakens pose observability and often leads to unstable photo- metric optimization under rapid motion and large viewpoint changes. We present PanoGS-SLAM, the first panoramic dense SLAM system built on 3D Gaussian Splatting. Our method per- forms differentiable rendering and pose optimization directly in the spherical domain, enabling omnidirectional photometric constraints for more stable tracking. To improve geometric consistency and robustness, we introduce (1) a sphere-consistent photometric loss that compensates for the area distortion of equirectangular projection, and (2) a depth-guided Gaussian initialization strategy that stabilizes incremental mapping in newly observed regions. Extensive experiments on both real and synthetic panoramic benchmarks (PALVIO and SynPano) show that PanoGS-SLAM consistently outperforms geometric and GS-based baselines in tracking accuracy and rendering quality, while achieving fast front-end convergence and real-time perfor- mance. In addition, controlled field-of-view experiments reveal a clear monotonic improvement in optimization conditioning and convergence stability as angular coverage increases, high- lighting the fundamental role of sensing geometry in shaping the optimization landscape of differentiable Gaussian-based SLAM. The source code will be made publicly available.

📄 PDF Abstract BibTeX arXiv:2609.17387

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM

2025-01-23 · Gyuhyeon Pak, Euntai Kim

Recently, map representations based on radiance fields such as 3D Gaussian Splatting and NeRF, which excellent for realistic depiction, have attracted considerable attention, leading to attempts to combine them with SLAM…

3DGSNeRFPose EstimationSensor Fusion

EGS-SLAM: RGB-D Gaussian Splatting SLAM with Events

2025-08-09 · Siyu Chen, Shenghai Yuan, Thien-Minh Nguyen, Zhuyu Huang 외 arxiv

Gaussian Splatting SLAM (GS-SLAM) offers a notable improvement over traditional SLAM methods, enabling photorealistic 3D reconstruction that conventional approaches often struggle to achieve. However, existing GS-SLAM sy…

3D Reconstruction

Stereo 3D Gaussian Splatting SLAM for Outdoor Urban Scenes

2025-07-31 · Xiaohan Li, Ziren Gong, Fabio Tosi, Matteo Poggi 외 arxiv

3D Gaussian Splatting (3DGS) has recently gained popularity in SLAM applications due to its fast rendering and high-fidelity representation. However, existing 3DGS-SLAM systems have predominantly focused on indoor enviro…

RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization

2025-12-28 · Wei-Tse Cheng, Yen-Jen Chiou, Yuan-Fu Yang arxiv

We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively …

RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting

2024-12-02 · Zhenzhong Cao, Chenyang Zhao, Qianyi Zhang, Jinzheng Guang 외

High-quality reconstruction is crucial for dense SLAM. Recent popular approaches utilize 3D Gaussian Splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods often overlo…