paper-with-me

홈 › Papers

PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation

2024-07-05 · Akanksha Dixit, Smruti R. Sarangi

High-refresh rate displays have become very popular in recent years due to the need for superior visual quality in gaming, professional displays and specialized applications like medical imaging. However, high-refresh rate displays alone do not guarantee a superior visual experience; the GPU needs to render frames at a matching rate. Otherwise, we observe disconcerting visual artifacts such as screen tearing and stuttering. Temporal supersampling is an effective technique to increase frame rates by predicting new frames from other rendered frames. There are two methods in this space: interpolation and extrapolation. Interpolation-based methods provide good image quality at the cost of a higher latency because they also require the next rendered frame. On the other hand, extrapolation methods are much faster at the cost of quality. This paper introduces PatchEX, a novel frame extrapolation method that aims to provide the quality of interpolation at the speed of extrapolation. It smartly partitions the extrapolation task into sub-tasks and executes them in parallel to improve both quality and latency. It then uses a patch-based inpainting method and a custom shadow prediction approach to fuse the generated sub-frames. This approach significantly reduces the overall latency while maintaining the quality of the output. Our results demonstrate that PatchEX achieves a 65.29% and 48.46% improvement in PSNR over the latest extrapolation methods ExtraNet and ExtraSS, respectively, while being 6x and 2x faster, respectively.

📄 PDF Abstract BibTeX arXiv:2407.17501

Code (0)

등록된 구현이 없습니다.

Tasks

GPU

Methods 이 논문이 사용한 방법론

Inpainting Train a convolutional neural network to generate the contents of an arbitrary image region conditioned on its surroundings.
SPEED The monocular depth estimation (MDE) is the task of estimating depth from a single frame. This information is an essential knowledge in many computer vision tasks such as scene…

Similar Papers 제목 키워드 기반

Neural supersampling for real-time rendering

2020-08-01 · ACM Transactions on Graphics 2020 8 · Lei Xiao, Salah Nouri, Matt Chapman, Alexander Fix 외

Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets. To meet this demand, mod…

Video Super-Resolution

TemporalNet: Real-time 2D-3D Video Object Detection

2022-08-29 · Conference on Robots and Vision 2022 8 · Meihong Chen,Jochen Lang

Designing a video detection network based on state-of-the-art single-image object detectors may seem like an obvious choice. However, video object detection has extra challenges due to the lower quality of individual fra…

GPUObjectobject-detectionObject Detection+1

Temporal-MPI: Enabling Multi-Plane Images for Dynamic Scene Modelling via Temporal Basis Learning

2021-11-20 · Wenpeng Xing, Jie Chen

Novel view synthesis of static scenes has achieved remarkable advancements in producing photo-realistic results. However, key challenges remain for immersive rendering of dynamic scenes. One of the seminal image-based re…

Novel View Synthesis

STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering

2025-05-28 · Zehao Li, Hao Jiang, Yujun Cai, Jianing Chen 외

Although dynamic scene reconstruction has long been a fundamental challenge in 3D vision, the recent emergence of 3D Gaussian Splatting (3DGS) offers a promising direction by enabling high-quality, real-time rendering th…

3DGSDynamic Reconstruction

STAR-NT: Spatiotemporal Acceleration of Real-Time Neural Transparency Rendering

2026-06-15 · Grigoris Tsopouridis, Christos Georgiou-Mousses, Aris Panagiotidis, Andreas Vasilakis 외 arxiv

Neural order-independent transparency delivers high-quality rendering of overlapping transparent surfaces, but its geometry passes and network input generation remain costly, particularly on mobile and legacy hardware. W…