paper-with-me

홈 › Papers

Physically Plausible Full-Body Hand-Object Interaction Synthesis

2023-09-14 · Jona Braun, Sammy Christen, Muhammed Kocabas, Emre Aksan, Otmar Hilliges

We propose a physics-based method for synthesizing dexterous hand-object interactions in a full-body setting. While recent advancements have addressed specific facets of human-object interactions, a comprehensive physics-based approach remains a challenge. Existing methods often focus on isolated segments of the interaction process and rely on data-driven techniques that may result in artifacts. In contrast, our proposed method embraces reinforcement learning (RL) and physics simulation to mitigate the limitations of data-driven approaches. Through a hierarchical framework, we first learn skill priors for both body and hand movements in a decoupled setting. The generic skill priors learn to decode a latent skill embedding into the motion of the underlying part. A high-level policy then controls hand-object interactions in these pretrained latent spaces, guided by task objectives of grasping and 3D target trajectory following. It is trained using a novel reward function that combines an adversarial style term with a task reward, encouraging natural motions while fulfilling the task incentives. Our method successfully accomplishes the complete interaction task, from approaching an object to grasping and subsequent manipulation. We compare our approach against kinematics-based baselines and show that it leads to more physically plausible motions.

📄 PDF Abstract BibTeX arXiv:2309.07907

Code (0)

등록된 구현이 없습니다.

Tasks

Human-Object Interaction DetectionObjectReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Focus 설명 없음

Similar Papers 제목 키워드 기반

MOCHI: Motion Enhancement of Collaborative Human-object Interactions

2026-06-16 · Jiye Lee, Yonghun Choi, Jungdam Won arxiv

Collaborative human-object interaction shows dynamic and complex movements that require mutual anticipation and continuous adjustment between participants and the shared object. Modeling such collaborative multi-human ob…

Data Augmentation

Object Motion Guided Human Motion Synthesis

2023-09-28 · Jiaman Li, Jiajun Wu, C. Karen Liu

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and …

DenoisingHuman-Object Interaction DetectionMotion SynthesisObject

SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning

2025-08-18 · Yuhang Lin, Yijia Xie, Jiahong Xie, Yuehao Huang 외 arxiv

Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausib…

Reinforcement Learning

PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions

2026-05-10 · Jihyun Lee, Changmin Lee, Donghwan Kim, Tae-Kyun Kim arxiv

While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stu…

3D Reconstruction

GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image

2026-08-28 · Semin Kim, Haechan Shin, Jongyoo Kim arxiv

Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic object reconstruction. Despite plausible body-object configurations, t…