paper-with-me

홈 › Papers

ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning

2023-07-03 · CVPR 2024 1 · Yuxiang Zhang, Hongwen Zhang, Liangxiao Hu, Jiajun Zhang, Hongwei Yi, Shengping Zhang, Yebin Liu

Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However, due to the challenges in data collection and network designs, it remains challenging for existing solutions to achieve real-time full-body capture while being accurate in world space. In this work, we introduce ProxyCap, a human-centric proxy-to-motion learning scheme to learn world-space motions from a proxy dataset of 2D skeleton sequences and 3D rotational motions. Such proxy data enables us to build a learning-based network with accurate world-space supervision while also mitigating the generalization issues. For more accurate and physically plausible predictions in world space, our network is designed to learn human motions from a human-centric perspective, which enables the understanding of the same motion captured with different camera trajectories. Moreover, a contact-aware neural motion descent module is proposed in our network so that it can be aware of foot-ground contact and motion misalignment with the proxy observations. With the proposed learning-based solution, we demonstrate the first real-time monocular full-body capture system with plausible foot-ground contact in world space even using hand-held moving cameras. Our project page is https://zhangyux15.github.io/ProxyCapV2.

📄 PDF Abstract BibTeX arXiv:2307.01200

Code (0)

등록된 구현이 없습니다.

Tasks

3D Human Pose Estimation

Methods 이 논문이 사용한 방법론

AWARE We propose to theoretically and empirically examine the effect of incorporating weighting schemes into walk-aggregating GNNs. To this end, we propose a simple, interpretable, and…

Similar Papers 제목 키워드 기반

Monocular Real-time Full Body Capture with Inter-part Correlations

2020-12-11 · CVPR 2021 1 · Yuxiao Zhou, Marc Habermann, Ikhsanul Habibie, Ayush Tewari 외

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network archit…

3D Hand Pose EstimationComputational EfficiencyFace Model

MoRF: Mobile Realistic Fullbody Avatars from a Monocular Video

2023-03-17 · Renat Bashirov, Alexey Larionov, Evgeniya Ustinova, Mikhail Sidorenko 외

We present a system to create Mobile Realistic Fullbody (MoRF) avatars. MoRF avatars are rendered in real-time on mobile devices, learned from monocular videos, and have high realism. We use SMPL-X as a proxy geometry an…

RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control

2024-01-01 · CVPR 2024 1 · Xiang Deng, Zerong Zheng, Yuxiang Zhang, Jingxiang Sun 외

This paper focuses on advancing the applicability of human avatar learning methods by proposing RAM-Avatar which learns a Real-time photo-realistic Avatar that supports full-body control from Monocular videos. To ach…

BlazePose GHUM Holistic: Real-time 3D Human Landmarks and Pose Estimation

2022-06-23 · Ivan Grishchenko, Valentin Bazarevsky, Andrei Zanfir, Eduard Gabriel Bazavan 외

We present BlazePose GHUM Holistic, a lightweight neural network pipeline for 3D human body landmarks and pose estimation, specifically tailored to real-time on-device inference. BlazePose GHUM Holistic enables motion ca…

3D Human Pose EstimationPose Estimation

FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration

2020-08-19 · Yu Rong, Takaaki Shiratori, Hanbyul Joo

Although the essential nuance of human motion is often conveyed as a combination of body movements and hand gestures, the existing monocular motion capture approaches mostly focus on either body motion capture only ignor…

3D Hand Pose Estimation3D Human Reconstruction3D Pose Estimationregression