paper-with-me

홈 › Papers

Real-time Multi-Adaptive-Resolution-Surfel 6D LiDAR Odometry using Continuous-time Trajectory Optimization

2021-05-05 · Jan Quenzel, Sven Behnke

Simultaneous Localization and Mapping (SLAM) is an essential capability for autonomous robots, but due to high data rates of 3D LiDARs real-time SLAM is challenging. We propose a real-time method for 6D LiDAR odometry. Our approach combines a continuous-time B-Spline trajectory representation with a Gaussian Mixture Model (GMM) formulation to jointly align local multi-resolution surfel maps. Sparse voxel grids and permutohedral lattices ensure fast access to map surfels, and an adaptive resolution selection scheme effectively speeds up registration. A thorough experimental evaluation shows the performance of our approach on multiple datasets and during real-robot experiments.

📄 PDF Abstract BibTeX arXiv:2105.02010

Code (1)

ais-bonn/lidar_mars_registration 공식 구현

Tasks

Simultaneous Localization and Mapping

Similar Papers 제목 키워드 기반

MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video

2026-04-10 · Haoyu Zhu, Yi Zhang, Lei Yao, Lap-pui Chau 외 arxiv

Reconstructing high-fidelity 3D hands from egocentric monocular videos remains a challenge due to the limitations in capturing high-resolution geometry, hand-object interactions, and complex objects on hands. Additionall…

SurfelMeshing: Online Surfel-Based Mesh Reconstruction

2018-10-01 · Thomas Schöps, Torsten Sattler, Marc Pollefeys

We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera and poses provided externally (e.g., by a SLAM system). In contrast to most existing approaches, we do not fuse depth meas…

$S^3$LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping

2025-07-28 · Ruoyu Fan, Yuhui Wen, Jiajia Dai, Tao Zhang 외 arxiv

We propose $S^3$LAM, a novel RGB-D SLAM system that leverages 2D surfel splatting to achieve highly accurate geometric representations for simultaneous tracking and mapping. Unlike existing 3DGS-based SLAM approaches tha…

Computational Efficiency

SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representation

2026-01-30 · Tingyu Fan, Ran Gong, Yueyu Hu, Yao Wang arxiv

This paper presents SurfelSoup, an end-to-end learned surface-based framework for point cloud geometry compression, with surface-structured primitives for representation. It proposes a probabilistic surface representatio…

SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes

2023-04-18 · CVPR 2023 1 · Yiming Gao, Yan-Pei Cao, Ying Shan

Online reconstructing and rendering of large-scale indoor scenes is a long-standing challenge. SLAM-based methods can reconstruct 3D scene geometry progressively in real time but can not render photorealistic results. Wh…

3D ReconstructionNeRFNovel View Synthesis