paper-with-me

홈 › Papers

Reconstruction with prior support information and non-Gaussian constraints

2024-10-09 · Xiaotong Liu, Yiyu Liang

In this study, we introduce a novel model, termed the Weighted Basis Pursuit Dequantization ($\omega$-BPDQ$_p$), which incorporates prior support information by assigning weights on the $\ell_1$ norm in the $\ell_1$ minimization process and replaces the $\ell_2$ norm with the $\ell_p$ norm in the constraint. This adjustment addresses cases where noise deviates from a Gaussian distribution, such as quantized errors, which are common in practice. We demonstrate that Restricted Isometry Property (RIP$_{p,q}$) and Weighted Robust Null Space Property ($\omega$-RNSP$_{p,q}$) ensure stable and robust reconstruction within $\omega$-BPDQ$_p$, with the added observation that standard Gaussian random matrices satisfy these properties with high probability. Moreover, we establish a relationship between RIP$_{p,q}$ and $\omega$-RNSP$_{p,q}$ that RIP$_{p,q}$ implies $\omega$-RNSP$_{p,q}$. Additionally, numerical experiments confirm that the incorporation of weights and the non-Gaussian constraint results in improved reconstruction quality.

📄 PDF Abstract BibTeX arXiv:2410.18116

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors

2026-04-29 · Rui Song, Tianhui Cai, Markus Gross, Yun Zhang 외 arxiv

3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric prior…

MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting

2024-06-03 · Shaojie Ma, Yawei Luo, Wei Yang, Yi Yang

3D reconstruction and simulation, although interrelated, have distinct objectives: reconstruction requires a flexible 3D representation that can adapt to diverse scenes, while simulation needs a structured representation…

3D ReconstructionNeRF

2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction

2024-12-04 · Wanting Zhang, Haodong Xiang, Zhichao Liao, Xiansong Lai 외

The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel vie…

Indoor Scene ReconstructionNovel View SynthesisSurface Reconstruction

MOSAIC-GS: Monocular Scene Reconstruction via Advanced Initialization for Complex Dynamic Environments

2026-01-08 · Svitlana Morkva, Maximum Wilder-Smith, Michael Oechsle, Alessio Tonioni 외 arxiv

We present MOSAIC-GS, a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos using Gaussian Splatting. Monocular reconstruction is inherently …

Object SegmentationPoint Tracking

HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction

2025-06-17 · Changbai Li, Haodong Zhu, Hanlin Chen, Juan Zhang 외

3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splattin…

3DGS3D Reconstruction3D Scene ReconstructionNovel View Synthesis+1