paper-with-me

Papers

RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration

2025-07-10 · Chong Cheng, Yu Hu, Sicheng Yu, Beizhen Zhao, Zijian Wang, Hao Wang arxiv

3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to limited prior knowledge. Meanwhile, feed-forward Gaussian approaches are constrained by input formats, making it challenging to incorporate more input views. To address these challenges, we propose RegGS, a 3D Gaussian registration-based framework for reconstructing unposed sparse views. RegGS aligns local 3D Gaussians generated by a feed-forward network into a globally consistent 3D Gaussian representation. Technically, we implement an entropy-regularized Sinkhorn algorithm to efficiently solve the optimal transport Mixture 2-Wasserstein $(\text{MW}_2)$ distance, which serves as an alignment metric for Gaussian mixture models (GMMs) in $\mathrm{Sim}(3)$ space. Furthermore, we design a joint 3DGS registration module that integrates the $\text{MW}_2$ distance, photometric consistency, and depth geometry. This enables a coarse-to-fine registration process while accurately estimating camera poses and aligning the scene. Experiments on the RE10K and ACID datasets demonstrate that RegGS effectively registers local Gaussians with high fidelity, achieving precise pose estimation and high-quality novel-view synthesis. Project page: https://3dagentworld.github.io/reggs/.

📄 PDF Abstract BibTeX arXiv:2507.08136

Code (0)

등록된 구현이 없습니다.

Tasks

Pose Estimation

Similar Papers 제목 키워드 기반

Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images

2023-11-22 · JaeYoung Chung, Jeongtaek Oh, Kyoung Mu Lee

In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual q…

Depth EstimationMonocular Depth EstimationNeRF

Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views

2025-03-31 · CVPR 2025 1 · Chong Bao, Xiyu Zhang, Zehao Yu, Jiale Shi 외

Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to extremely sparse, unposed views in…

3D ReconstructionNeural RenderingNovel View SynthesisSurface Reconstruction

GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting and Meshing

2024-12-08 · Jianing Zhang, Yuchao Zheng, Ziwei Li, Qionghai Dai 외

Gaussian splatting has gained attention for its efficient representation and rendering of 3D scenes using continuous Gaussian primitives. However, it struggles with sparse-view inputs due to limited geometric and photome…

No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views

2025-08-02 · Ranran Huang, Krystian Mikolajczyk arxiv

We introduce SPFSplat, an efficient framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference. It employs a shared feature extraction backbone, enabli…

Novel View SynthesisPose Estimation

GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting

2024-02-15 · Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang 외

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain …

3D Object ReconstructionNeural RenderingObjectObject Reconstruction