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Papers

Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU

2016-11-18 · Mohammad Babaeizadeh, Iuri Frosio, Stephen Tyree, Jason Clemons, Jan Kautz

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate on aspects critical to leveraging the GPU's computational power. We introduce a system of queues and a dynamic scheduling strategy, potentially helpful for other asynchronous algorithms as well. Our hybrid CPU/GPU version of A3C, based on TensorFlow, achieves a significant speed up compared to a CPU implementation; we make it publicly available to other researchers at https://github.com/NVlabs/GA3C .

📄 PDF Abstract BibTeX arXiv:1611.06256

Code (3)

NVlabs/GA3C 공식 구현 tf
Sheepsody/Batched-Impala-PyTorch pytorch
nicoladainese96/SC2-RL pytorch

Tasks

CPUGPUreinforcement-learningReinforcement LearningReinforcement Learning (RL)Scheduling

Methods 이 논문이 사용한 방법론

Entropy Regularization 설명 없음
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
A3C A3C, Asynchronous Advantage Actor Critic, is a policy gradient algorithm in reinforcement learning that maintains a policy $\pi\left(a\_{t}\mid{s}\_{t}; \theta\right)$ and…

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