paper-with-me

Papers

SAGS: Self-Adaptive Alias-Free Gaussian Splatting for Dynamic Surgical Endoscopic Reconstruction

2025-10-31 · Wenfeng Huang, Xiangyun Liao, Yinling Qian, Hao Liu, Yongming Yang, Wenjing Jia, Qiong Wang arxiv

Surgical reconstruction of dynamic tissues from endoscopic videos is a crucial technology in robot-assisted surgery. The development of Neural Radiance Fields (NeRFs) has greatly advanced deformable tissue reconstruction, achieving high-quality results from video and image sequences. However, reconstructing deformable endoscopic scenes remains challenging due to aliasing and artifacts caused by tissue movement, which can significantly degrade visualization quality. The introduction of 3D Gaussian Splatting (3DGS) has improved reconstruction efficiency by enabling a faster rendering pipeline. Nevertheless, existing 3DGS methods often prioritize rendering speed while neglecting these critical issues. To address these challenges, we propose SAGS, a self-adaptive alias-free Gaussian splatting framework. We introduce an attention-driven, dynamically weighted 4D deformation decoder, leveraging 3D smoothing filters and 2D Mip filters to mitigate artifacts in deformable tissue reconstruction and better capture the fine details of tissue movement. Experimental results on two public benchmarks, EndoNeRF and SCARED, demonstrate that our method achieves superior performance in all metrics of PSNR, SSIM, and LPIPS compared to the state of the art while also delivering better visualization quality.

📄 PDF Abstract BibTeX arXiv:2510.27318

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Alias-free 4D Gaussian Splatting

2025-11-23 · Zilong Chen, Huan-ang Gao, Delin Qu, Haohan Chi 외 arxiv

Existing dynamic scene reconstruction methods based on Gaussian Splatting enable real-time rendering and generate realistic images. However, adjusting the camera's focal length or the distance between Gaussian primitives…

Video Reconstruction

AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering

2025-04-17 · Michael Steiner, Thomas Köhler, Lukas Radl, Felix Windisch 외

Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily due to the simplification of treating spla…

3DGS3D Reconstruction

SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing

2024-03-28 · Xiaowei Song, Jv Zheng, Shiran Yuan, Huan-ang Gao 외

In this paper, we present a Scale-adaptive method for Anti-aliasing Gaussian Splatting (SA-GS). While the state-of-the-art method Mip-Splatting needs modifying the training procedure of Gaussian splatting, our method fun…

SAGS: Structure-Aware 3D Gaussian Splatting

2024-04-29 · Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song, Jiankang Deng 외

Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several meth…

Neural RenderingNovel View Synthesis

MipSLAM: Alias-Free Gaussian Splatting SLAM

2026-03-07 · Yingzhao Li, Yan Li, Shixiong Tian, Yanjie Liu 외 arxiv

This paper introduces MipSLAM, a frequency-aware 3D Gaussian Splatting (3DGS) SLAM framework capable of high-fidelity anti-aliased novel view synthesis and robust pose estimation under varying camera configurations. Exis…

Novel View SynthesisPose Estimation