paper-with-me

Papers

SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving

2024-11-25 · CVPR 2025 1 · Georg Hess, Carl Lindström, Maryam Fatemi, Christoffer Petersson, Lennart Svensson

Ensuring the safety of autonomous robots, such as self-driving vehicles, requires extensive testing across diverse driving scenarios. Simulation is a key ingredient for conducting such testing in a cost-effective and scalable way. Neural rendering methods have gained popularity, as they can build simulation environments from collected logs in a data-driven manner. However, existing neural radiance field (NeRF) methods for sensor-realistic rendering of camera and lidar data suffer from low rendering speeds, limiting their applicability for large-scale testing. While 3D Gaussian Splatting (3DGS) enables real-time rendering, current methods are limited to camera data and are unable to render lidar data essential for autonomous driving. To address these limitations, we propose SplatAD, the first 3DGS-based method for realistic, real-time rendering of dynamic scenes for both camera and lidar data. SplatAD accurately models key sensor-specific phenomena such as rolling shutter effects, lidar intensity, and lidar ray dropouts, using purpose-built algorithms to optimize rendering efficiency. Evaluation across three autonomous driving datasets demonstrates that SplatAD achieves state-of-the-art rendering quality with up to +2 PSNR for NVS and +3 PSNR for reconstruction while increasing rendering speed over NeRF-based methods by an order of magnitude. See https://research.zenseact.com/publications/splatad/ for our project page.

📄 PDF Abstract BibTeX arXiv:2411.16816

Code (3)

carlinds/splatad 공식 구현 jax
georghess/neurad jax
georghess/neurad-studio jax

Tasks

3DGSAutonomous DrivingNeRFNeural Rendering

Methods 이 논문이 사용한 방법론

SPEED The monocular depth estimation (MDE) is the task of estimating depth from a single frame. This information is an essential knowledge in many computer vision tasks such as scene…

Similar Papers 제목 키워드 기반

CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering

2025-11-20 · Joni Vanherck, Steven Moonen, Brent Zoomers, Kobe Werner 외 arxiv

Accurate camera localization is crucial for robotics and Extended Reality (XR), enabling reliable navigation and alignment of virtual and real content. Existing visual methods often suffer from drift, scale ambiguity, an…

Camera Localization

SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms

2025-10-14 · Haithem Turki, Qi Wu, Xin Kang, Janick Martinez Esturo 외 arxiv

Rigorous testing of autonomous robots, such as self-driving vehicles, is essential to ensure their safety in real-world deployments. This requires building high-fidelity simulators to test scenarios beyond those that can…

Autonomous Driving

SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time

2025-07-24 · Yun Chen, Matthew Haines, Jingkang Wang, Sahil Jain 외 arxiv

High-fidelity sensor simulation of light-based sensors such as cameras and LiDARs is critical for safe and accurate autonomy testing. Neural radiance field (NeRF)-based methods that reconstruct sensor observations via ra…

LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting

2024-10-07 · Qifeng Chen, Sheng Yang, Sicong Du, Tao Tang 외

LiDAR simulation plays a crucial role in closed-loop simulation for autonomous driving. Although recent advancements, such as the use of reconstructed mesh and Neural Radiance Fields (NeRF), have made progress in simulat…

Autonomous DrivingNeRF

Gaussian-LIC2: LiDAR-Inertial-Camera Gaussian Splatting SLAM

2025-07-05 · Xiaolei Lang, Jiajun Lv, Kai Tang, Laijian Li 외 arxiv

This paper presents the first photo-realistic LiDAR-Inertial-Camera Gaussian Splatting SLAM system that simultaneously addresses visual quality, geometric accuracy, and real-time performance. The proposed method performs…

Video Frame InterpolationNovel View SynthesisDepth CompletionPose Estimation