paper-with-me

홈 › Papers

WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections

2024-06-04 · Yuze Wang, Junyi Wang, Yue Qi

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we propose an efficient point-based differentiable rendering framework for scene reconstruction from photo collections. Our key innovation is a residual-based spherical harmonic coefficients transfer module that adapts 3DGS to varying lighting conditions and photometric post-processing. This lightweight module can be pre-computed and ensures efficient gradient propagation from rendered images to 3D Gaussian attributes. Additionally, we observe that the appearance encoder and the transient mask predictor, the two most critical parts of NVS from unconstrained photo collections, can be mutually beneficial. We introduce a plug-and-play lightweight spatial attention module to simultaneously predict transient occluders and latent appearance representation for each image. After training and preprocessing, our method aligns with the standard 3DGS format and rendering pipeline, facilitating seamlessly integration into various 3DGS applications. Extensive experiments on diverse datasets show our approach outperforms existing approaches on the rendering quality of novel view and appearance synthesis with high converge and rendering speed.

📄 PDF Abstract BibTeX arXiv:2406.02407

Code (0)

등록된 구현이 없습니다.

Tasks

3DGSNovel View Synthesis

Methods 이 논문이 사용한 방법론

Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Max Pooling Max Pooling is a pooling operation that calculates the maximum value for patches of a feature map, and uses it to create a downsampled (pooled) feature map. It is usually…
Average Pooling 설명 없음
Sigmoid Activation 설명 없음

Similar Papers 제목 키워드 기반

Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collections

2025-07-10 · Yongtang Bao, Chengjie Tang, Yuze Wang, Haojie Li

Reconstructing and segmenting scenes from unconstrained photo collections obtained from the Internet is a novel but challenging task. Unconstrained photo collections are easier to get than well-captured photo collections…

Interactive SegmentationSegmentation

Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection

2026-06-10 · Yuto Furutani, Takashi Otonari, Kaede Shiohara, Toshihiko Yamasaki arxiv

Feed-forward 3D Gaussian Splatting (3DGS) removes the need for time-consuming per-scene optimization required by traditional 3DGS. However, existing feed-forward approaches struggle with real-world photo collections that…

Taking Language Embedded 3D Gaussian Splatting into the Wild

2025-07-26 · Yuze Wang, Yue Qi arxiv

Recent advances in leveraging large-scale Internet photo collections for 3D reconstruction have enabled immersive virtual exploration of landmarks and historic sites worldwide. However, little attention has been given to…

Scene Understanding3D Reconstruction3D scene Editing

WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images

2026-04-23 · Yuki Fujimura, Takahiro Kushida, Kazuya Kitano, Takuya Funatomi 외 arxiv

We propose WildSplatter, a feed-forward 3D Gaussian Splatting (3DGS) model for unconstrained images with unknown camera parameters and varying lighting conditions. 3DGS is an effective scene representation that enables h…

Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections

2024-07-17 · Congrong Xu, Justin Kerr, Angjoo Kanazawa

Novel view synthesis from unconstrained in-the-wild image collections remains a significant yet challenging task due to photometric variations and transient occluders that complicate accurate scene reconstruction. Previo…

3DGSNeRFNovel View Synthesis