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Papers Unity

“Unity” 태그가 달린 논문 378편 · 필터 해제

Unity is strength: Improving the Detection of Adversarial Examples with Ensemble Approaches

2021-11-24 · Francesco Craighero, Fabrizio Angaroni, Fabio Stella, Chiara Damiani 외

A key challenge in computer vision and deep learning is the definition of robust strategies for the detection of adversarial examples. Here, we propose the adoption of ensemble approaches to leverage the effectiveness of…

Unity

Heteroclinic cycling and extinction in May-Leonard models with demographic stochasticity

2021-11-10 · Nicholas W. Barendregt, Peter J. Thomas

May and Leonard (SIAM J. Appl. Math 1975) introduced a three-species Lotka-Volterra type population model that exhibits heteroclinic cycling. Rather than producing a periodic limit cycle, the trajectory takes longer and …

MathUnity

High-Order Signed Distance Transform of Sampled Signals

2021-10-26 · Bryce A. Besler, Tannis D. Kemp, Nils D. Forkert, Steven K. Boyd

Signed distance transforms of sampled signals can be constructed better than the traditional exact signed distance transform. Such a transform is termed the high-order signed distance transform and is defined as satisfyi…

QuantizationUnityVocal Bursts Intensity Prediction

Polynomial-Spline Neural Networks with Exact Integrals

2021-10-26 · Jonas A. Actor, Andy Huang, Nathaniel Trask

Using neural networks to solve variational problems, and other scientific machine learning tasks, has been limited by a lack of consistency and an inability to exactly integrate expressions involving neural network archi…

Mixture-of-ExpertsregressionUnity

A Deep Reinforcement Learning Approach for Audio-based Navigation and Audio Source Localization in Multi-speaker Environments

2021-10-25 · Petros Giannakopoulos, Aggelos Pikrakis, Yannis Cotronis

In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, in the case where the only available info…

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)+2

hSDB-instrument: Instrument Localization Database for Laparoscopic and Robotic Surgeries

2021-10-24 · Jihun Yoon, Jiwon Lee, Sunghwan Heo, Hayeong Yu 외

Automated surgical instrument localization is an important technology to understand the surgical process and in order to analyze them to provide meaningful guidance during surgery or surgical index after surgery to the s…

Instance Segmentationobject-detectionObject DetectionSemantic Segmentation+1

Queuing model of axonal transport

2021-10-13 · Paul C Bressloff

The motor-driven intracellular transport of vesicles to synaptic targets in the axons and dendrites of neurons plays a crucial role in normal cell function. Moreover, stimulus-dependent regulation of active transport is …

modelUnity

Effect of immunization through vaccination on the SIS epidemic spreading model

2021-10-06 · Tânia Tomé, Mário J. de Oliveira

We analyze the susceptible-infected-susceptible model for epidemic spreading in which a fraction of the individuals become immune by vaccination. This process is understood as a dilution by vaccination, which decreases t…

Unity

Spatial Ensemble: a Novel Model Smoothing Mechanism for Student-Teacher Framework

2021-10-04 · NeurIPS 2021 12 · Tengteng Huang, Yifan Sun, Xun Wang, Haotian Yao 외

Model smoothing is of central importance for obtaining a reliable teacher model in the student-teacher framework, where the teacher generates surrogate supervision signals to train the student. A popular model smoothing …

Unity

PCNN: A physics-constrained neural network for multiphase flows

2021-09-18 · Haoyang Zheng, Ziyang Huang, Guang Lin

The present study develops a physics-constrained neural network (PCNN) to predict sequential patterns and motions of multiphase flows (MPFs), which includes strong interactions among various fluid phases. To predict the …

Unity

Learning Coated Adversarial Camouflages for Object Detectors

2021-09-01 · Yexin Duan, Jialin Chen, Xingyu Zhou, Junhua Zou 외

An adversary can fool deep neural network object detectors by generating adversarial noises. Most of the existing works focus on learning local visible noises in an adversarial "patch" fashion. However, the 2D patch atta…

ObjectObject DetectionRegion ProposalUnity

Comparing Classes of Estimators: When does Gradient Descent Beat Ridge Regression in Linear Models?

2021-08-26 · Dominic Richards, Edgar Dobriban, Patrick Rebeschini

Methods for learning from data depend on various types of tuning parameters, such as penalization strength or step size. Since performance can depend strongly on these parameters, it is important to compare classes of es…

regressionUnity

The Ecosystem Path to General AI

2021-08-17 · Claes Strannegård, Niklas Engsner, Pietro Ferrari, Hans Glimmerfors 외

We start by discussing the link between ecosystem simulators and general AI. Then we present the open-source ecosystem simulator Ecotwin, which is based on the game engine Unity and operates on ecosystems containing inan…

Reinforcement Learning (RL)Unity

Specialize and Fuse: Pyramidal Output Representation for Semantic Segmentation

2021-08-04 · ICCV 2021 10 · Chi-Wei Hsiao, Cheng Sun, Hwann-Tzong Chen, Min Sun

We present a novel pyramidal output representation to ensure parsimony with our "specialize and fuse" process for semantic segmentation. A pyramidal "output" representation consists of coarse-to-fine levels, where each l…

SegmentationSemantic SegmentationUnity

The Inelastic Market Hypothesis: A Microstructural Interpretation

2021-07-31 · Jean-Philippe Bouchaud

We attempt to reconcile Gabaix and Koijen's (GK) recent Inelastic Market Hypothesis (IMH) with the order-driven view of markets that emerged within the microstructure literature in the past 20 years. We review the most s…

Unity

Procedural Generation of 3D Maps with Snappable Meshes

2021-07-30 · Rafael C. e Silva, Nuno Fachada, Diogo de Andrade, Nélio Códices

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limi…

Unity

OpenSync: An opensource platform for synchronizing multiple measures in neuroscience experiments

2021-07-29 · Moein Razavi, Vahid Janfaza, Takashi Yamauchi, Anton Leontyev 외

Background: The human mind is multimodal. Yet most behavioral studies rely on century-old measures such as task accuracy and latency. To create a better understanding of human behavior and brain functionality, we should …

EEGElectroencephalogram (EEG)Unity

DeepSocNav: Social Navigation by Imitating Human Behaviors

2021-07-19 · Juan Pablo de Vicente, Alvaro Soto

Current datasets to train social behaviors are usually borrowed from surveillance applications that capture visual data from a bird's-eye perspective. This leaves aside precious relationships and visual cues that could b…

Social NavigationUnity

Optimal input representation in neural systems at the edge of chaos

2021-07-12 · Guillermo B. Morales, Miguel A. Muñoz

Shedding light onto how biological systems represent, process and store information in noisy environments is a key and challenging goal. A stimulating, though controversial, hypothesis poses that operating in dynamical r…

Unity

Unity Perception: Generate Synthetic Data for Computer Vision

2021-07-09 · Steve Borkman, Adam Crespi, Saurav Dhakad, Sujoy Ganguly 외

We introduce the Unity Perception package which aims to simplify and accelerate the process of generating synthetic datasets for computer vision tasks by offering an easy-to-use and highly customizable toolset. This open…

2D Object Detectionobject-detectionObject DetectionUnity
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