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Papers 3D geometry

“3D geometry” 태그가 달린 논문 684편 · 필터 해제

Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling

2025-07-15 · Hayeon Kim, Ji Ha Jang, Se Young Chun

Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content. However, achieving precise local 3D edits remains challenging, especially for…

3D geometry

TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update

2025-07-15 · Jeongyun Kim, Seunghoon Jeong, Giseop Kim, Myung-Hwan Jeon 외

Understanding the 3D geometry of transparent objects from RGB images is challenging due to their inherent physical properties, such as reflection and refraction. To address these difficulties, especially in scenarios wit…

3D geometryTransparent objects

Feed-Forward SceneDINO for Unsupervised Semantic Scene Completion

2025-07-08 · Aleksandar Jevtić, Christoph Reich, Felix Wimbauer, Oliver Hahn 외

Semantic scene completion (SSC) aims to infer both the 3D geometry and semantics of a scene from single images. In contrast to prior work on SSC that heavily relies on expensive ground-truth annotations, we approach SSC …

3D geometryDomain GeneralizationRepresentation LearningScene Understanding

DreamGrasp: Zero-Shot 3D Multi-Object Reconstruction from Partial-View Images for Robotic Manipulation

2025-07-08 · Young Hun Kim, Seungyeon Kim, Yonghyeon LEE, Frank Chongwoo Park

Partial-view 3D recognition -- reconstructing 3D geometry and identifying object instances from a few sparse RGB images -- is an exceptionally challenging yet practically essential task, particularly in cluttered, occlud…

3D geometry3D ReconstructionContrastive LearningInstance Segmentation+3

RoboScape: Physics-informed Embodied World Model

2025-06-29 · Yu Shang, Xin Zhang, Yinzhou Tang, Lei Jin 외

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current e…

3D geometryDepth EstimationDepth Predictionmodel+1

DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting

2025-06-26 · Yeon-Ji Song, Jaein Kim, Byung-Ju Kim, Byoung-Tak Zhang

Novel view synthesis is a task of generating scenes from unseen perspectives; however, synthesizing dynamic scenes from blurry monocular videos remains an unresolved challenge that has yet to be effectively addressed. Ex…

3D geometryNovel View Synthesis

PanSt3R: Multi-view Consistent Panoptic Segmentation

2025-06-26 · Lojze Zust, Yohann Cabon, Juliette Marrie, Leonid Antsfeld 외

Panoptic segmentation of 3D scenes, involving the segmentation and classification of object instances in a dense 3D reconstruction of a scene, is a challenging problem, especially when relying solely on unposed 2D images…

2D Panoptic Segmentation3D geometry3DGS3D Reconstruction+3

Dense 3D Displacement Estimation for Landslide Monitoring via Fusion of TLS Point Clouds and Embedded RGB Images

2025-06-19 · Zhaoyi Wang, Jemil Avers Butt, Shengyu Huang, Tomislav Medic 외

Landslide monitoring is essential for understanding geohazards and mitigating associated risks. However, existing point cloud-based methods typically rely on either geometric or radiometric information and often yield sp…

3D geometry

Disentangling 3D from Large Vision-Language Models for Controlled Portrait Generation

2025-06-16 · Nick Yiwen Huang, Akin Caliskan, Berkay Kicanaoglu, James Tompkin 외

We consider the problem of disentangling 3D from large vision-language models, which we show on generative 3D portraits. This allows free-form text control of appearance attributes like age, hair style, and glasses, and …

3D geometry

ViTaSCOPE: Visuo-tactile Implicit Representation for In-hand Pose and Extrinsic Contact Estimation

2025-06-13 · Jayjun Lee, Nima Fazeli

Mastering dexterous, contact-rich object manipulation demands precise estimation of both in-hand object poses and external contact locations$\unicode{x2013}$tasks particularly challenging due to partial and noisy observa…

3D geometryObjectPose Estimation

ODG: Occupancy Prediction Using Dual Gaussians

2025-06-11 · Yunxiao Shi, Yinhao Zhu, Shizhong Han, Jisoo Jeong 외

Occupancy prediction infers fine-grained 3D geometry and semantics from camera images of the surrounding environment, making it a critical perception task for autonomous driving. Existing methods either adopt dense grids…

3D geometryAutonomous DrivingPrediction

ScaleLSD: Scalable Deep Line Segment Detection Streamlined

2025-06-11 · CVPR 2025 1 · Zeran Ke, Bin Tan, Xianwei Zheng, Yujun Shen 외

This paper studies the problem of Line Segment Detection (LSD) for the characterization of line geometry in images, with the aim of learning a domain-agnostic robust LSD model that works well for any natural images. With…

3D geometryLine Segment DetectionSelf-Supervised Learning

VoxDet: Rethinking 3D Semantic Occupancy Prediction as Dense Object Detection

2025-06-05 · Wuyang Li, Zhu Yu, Alexandre Alahi

3D semantic occupancy prediction aims to reconstruct the 3D geometry and semantics of the surrounding environment. With dense voxel labels, prior works typically formulate it as a dense segmentation task, independently c…

3D geometry3D Semantic Occupancy PredictionDense Object Detectionobject-detection+1

Seeing in the Dark: Benchmarking Egocentric 3D Vision with the Oxford Day-and-Night Dataset

2025-06-04 · ZiRui Wang, Wenjing Bian, Xinghui Li, Yifu Tao 외

We introduce Oxford Day-and-Night, a large-scale, egocentric dataset for novel view synthesis (NVS) and visual relocalisation under challenging lighting conditions. Existing datasets often lack crucial combinations of fe…

3D geometryBenchmarkingNovel View Synthesis

IllumiCraft: Unified Geometry and Illumination Diffusion for Controllable Video Generation

2025-06-03 · Yuanze Lin, Yi-Wen Chen, Yi-Hsuan Tsai, Ronald Clark 외

Although diffusion-based models can generate high-quality and high-resolution video sequences from textual or image inputs, they lack explicit integration of geometric cues when controlling scene lighting and visual appe…

3D geometryVideo Generation

Controllable Human-centric Keyframe Interpolation with Generative Prior

2025-06-03 · Zujin Guo, Size Wu, Zhongang Cai, Wei Li 외

Existing interpolation methods use pre-trained video diffusion priors to generate intermediate frames between sparsely sampled keyframes. In the absence of 3D geometric guidance, these methods struggle to produce plausib…

3D geometry

Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors

2025-05-30 · Duo Zheng, Shijia Huang, Yanyang Li, LiWei Wang

Previous research has investigated the application of Multimodal Large Language Models (MLLMs) in understanding 3D scenes by interpreting them as videos. These approaches generally depend on comprehensive 3D data inputs,…

3D geometryLarge Language ModelScene UnderstandingSpatial Reasoning

Large-Area Fabrication-aware Computational Diffractive Optics

2025-05-28 · Kaixuan Wei, Hector A. Jimenez-Romero, Hadi Amata, Jipeng Sun 외

Differentiable optics, as an emerging paradigm that jointly optimizes optics and (optional) image processing algorithms, has made innovative optical designs possible across a broad range of applications. Many of these sy…

3D geometry

GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control

2025-05-28 · Anthony Chen, Wenzhao Zheng, Yida Wang, Xueyang Zhang 외

Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anti…

3D geometryAutonomous DrivingAutonomous NavigationOcclusion Handling

PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization

2025-05-28 · Yezhi Shen, Qiuchen Zhai, Fengqing Zhu

Neural rendering methods have gained significant attention for their ability to reconstruct 3D scenes from 2D images. The core idea is to take multiple views as input and optimize the reconstructed scene by minimizing th…

3D geometry3D ReconstructionData AugmentationNeural Rendering+1
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