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Papers Inverse Rendering

“Inverse Rendering” 태그가 달린 논문 344편 · 필터 해제

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

2026-09-07 · Hejun Wang, Jinxi Li, Junwei Jiang, Shiwei Mao 외 hf

Image relighting is traditionally tackled via complex inverse rendering pipelines, which suffer from ill-posed optimization, or single-image generative models that ignore crucial multi-view cues necessary for understandi…

Zero-shot GeneralizationInverse RenderingImage Relighting

TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation

2026-09-06 · Mingwei Li, Yi Yang, Hehe Fan hf

Diffusion-based models enable monocular geometry estimation, yet their pixel-space precision is limited by a shared, under-studied error source: VAE reconstruction degradation. The 8x spatial compression in the VAE encod…

Inverse Rendering

RGBX-Next: Towards Realistic Generative Rendering from G-Buffers

2026-08-14 · Zheng Zeng, Marco Salvi, Lifan Wu, Jan Novák 외 arxiv

Diffusion models have achieved impressive results in image, video, and streaming generation. However, compared to traditional 3D rendering, they still lack precise control over the generated output. We believe a viable p…

Inverse Rendering

Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

2026-07-10 · Raza Yunus, Benjamin Ummenhofer, Jan Eric Lenssen, Eddy Ilg arxiv

Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is severely ill-posed since multiple combinatio…

Inverse RenderingObject Tracking

LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting

2026-07-09 · Zixin Guo, Yehonathan Litman, Yifeng He, John Miller 외 arxiv

Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geomet…

Inverse RenderingVideo Generation

InvSplat: Inverse Feed-Forward Scene Splatting

2026-07-02 · Polina Karpikova, Wenjing Bian, Haofei Xu, Hendrik Lensch 외 arxiv

Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fid…

Multi-View 3D ReconstructionNovel View SynthesisInverse Rendering

Diffusion-Based Material Regularization for Physics-Based Inverse Rendering

2026-06-30 · Jingwang Ling, Lifan Wu, Feng Xu, Shuang Zhao arxiv

Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for realistic relighting and editing. Physic…

Inverse Rendering

DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

2026-06-28 · Jiaxin Li, Tong Wu, Yi Wei, Tailin Wu 외 arxiv

Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However, existing GS-based methods for deformabl…

Inverse Rendering

AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting

2026-06-26 · Mohamed Shawky Sabae, Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik Lensch arxiv

Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is efficient for novel view synthesis, existin…

Novel View SynthesisInverse Rendering

Extracting Neural Materials from Multi-view Images

2026-06-25 · Kim Youwang, Jon Hasselgren, Peter Kocsis, Andrea Weidlich 외 arxiv

Neural materials can represent complex specular reflections and scattering effects in a compact, universal basis. However, acquiring and authoring such materials remains challenging. We present NeuMatEx, a differentiable…

Inverse Rendering

OSOG: A Differentiable, Physics-Informed Synthetic Data Engine for Micro-Optical Environments

2026-06-19 · Caio Silva arxiv

Deep learning in computational microscopy is severely constrained by the scarcity of densely annotated datasets. While synthetic data generation has bridged this gap in macroscopic computer vision, traditional graphics e…

Synthetic Data GenerationInverse RenderingObject Detection

BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering

2026-06-15 · Yi-Ruei Liu, Jie-Ying Lee, Zheng-Hui Huang, Yu-Lun Liu 외 arxiv

Inverse rendering of urban scenes from captured videos enables numerous applications, including content creation and autonomous driving simulation. Physically-based rendering methods follow and control lighting physics, …

Autonomous DrivingInverse Rendering

TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions

2026-06-09 · Or Perel, Hassan Abu Alhaija, Zian Wang, Jacob Munkberg 외 arxiv

We introduce TRON, a rendering framework that combines 3D Gaussian ray tracing with neural rendering to enable realistic and controllable rendering of real-world 3D scenes under novel lighting, dynamic object motion, obj…

Inverse Rendering

Ambient-robust Inverse Rendering using Active RGB-NIR Imaging

2026-05-28 · Hoon-Gyu Chung, Jinnyeong Kim, Hyunwoo Kang, Seung-Hwan Baek arxiv

Inverse rendering aims to reconstruct geometry and reflectance of objects from images. Despite recent progress, existing methods often produces inaccurate reconstructions that are sensitive to ambient illumination condit…

Inverse Rendering

EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering

2026-05-27 · Jianchun Chen, Yinda Zhang, Rohit Pandey, Thabo Beeler 외 arxiv

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion…

Inverse Rendering

Snapshot Polarimetric Display Inverse Rendering

2026-05-24 · Seokjun Choi, Yunseong Moon, Kaizhang Kang, Hoon-Gyu Chung 외 arxiv

Inverse rendering remains a core challenge in graphics and vision, especially in the snapshot configurations required for lightweight desktop workflows, where the per-frame information budget is highly constrained. Previ…

Inverse Rendering

Human face perception reflects inverse-generative and naturalistic discriminative objectives

2026-05-12 · Wenxuan Guo, Heiko H. Schütt, Kamila Maria Jozwik, Katherine R. Storrs 외 arxiv

The perceptual representations supporting our ability to recognize faces remain a computational mystery. Deep neural networks offer mechanistic hypotheses for human face perception, but theoretically distinct models ofte…

Face IdentificationInverse Rendering

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

2026-05-09 · Adrian Azzarelli, Nantheera Anantrasirichai, James Pollock, David R. Bull arxiv

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for d…

Inverse Rendering3D ReconstructionImage Editing

Learning a Delighting Prior for Facial Appearance Capture in the Wild

2026-05-07 · Yuxuan Han, Xin Ming, Tianxiao Li, Zhuofan Shen 외 arxiv

High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based inverse rendering paradigm struggles with…

Inverse Rendering

3DSS: 3D Surface Splatting for Inverse Rendering

2026-05-07 · Mae Younes, Adnane Boukhayma arxiv

We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the…

Inverse Rendering
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