paper-with-me

Papers

AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting

2025-09-13 · Gurutva Patle, Nilay Girgaonkar, Nagabhushan Somraj, Rajiv Soundararajan arxiv

3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due to limited observations. We find that a key contributing factor is uncontrolled densification, where adding Gaussian primitives rapidly without guidance can harm geometry and cause artifacts. We propose AD-GS, a novel alternating densification framework that interleaves high and low densification phases. During high densification, the model densifies aggressively, followed by photometric loss based training to capture fine-grained scene details. Low densification then primarily involves aggressive opacity pruning of Gaussians followed by regularizing their geometry through pseudo-view consistency and edge-aware depth smoothness. This alternating approach helps reduce overfitting by carefully controlling model capacity growth while progressively refining the scene representation. Extensive experiments on challenging datasets demonstrate that AD-GS significantly improves rendering quality and geometric consistency compared to existing methods. The source code for our model can be found on our project page: https://gurutvapatle.github.io/publications/2025/ADGS.html .

📄 PDF Abstract BibTeX arXiv:2509.11003

Code (0)

등록된 구현이 없습니다.

Tasks

Novel View Synthesis

Similar Papers 제목 키워드 기반

The Role and Relationship of Initialization and Densification in 3D Gaussian Splatting

2026-03-21 · Ivan Desiatov, Torsten Sattler arxiv

3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic 3D reconstruction of scenes, due to being able to efficiently and accurately recover the scene appearance and geometry from images. 3DGS re…

3D ReconstructionPoint Clouds

EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting

2026-03-06 · Miriam Jäger, Boris Jutzi arxiv

We present a novel Eigenentropy-optimized neighboorhood densification strategy EntON in 3D Gaussian Splatting (3DGS) for geometrically accurate and high-quality rendered 3D reconstruction. While standard 3DGS produces Ga…

3D Reconstruction

Temporally Aware Densification for Dynamic 3D Gaussian Splatting

2026-06-22 · Vikram Sandu, Mayurdeep Pathak, Rajiv Soundararajan arxiv

Despite modeling temporal motion, dynamic 3D Gaussian Splatting (3DGS) methods still inherit a static densification strategy that is ill-suited for dynamic scenes. This neglect of temporal behavior leads to under-reconst…

Dynamic Reconstruction

GP-GS: Gaussian Processes for Enhanced Gaussian Splatting

2025-02-04 · Zhihao Guo, Jingxuan Su, Shenglin Wang, Jinlong Fan 외

3D Gaussian Splatting has emerged as an efficient photorealistic novel view synthesis method. However, its reliance on sparse Structure-from-Motion (SfM) point clouds often limits scene reconstruction quality. To address…

3D ReconstructionGaussian ProcessesNovel View Synthesis

SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs

2025-03-16 · CVPR 2025 1 · Guibiao Liao, Qing Li, Zhenyu Bao, Guoping Qiu 외

3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when confronted with sparse inputs, primaril…

Semantic SegmentationVideo Generation