ERF: Explicit Radiance Field Reconstruction From Scratch
We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric representation is completely explicit in contrast to neural network-based (implicit) alternatives. We encode scenes explicitly using clear and understandable mappings of optimization variables to scene geometry and their outgoing surface radiance. We represent them using hierarchical volumetric fields stored in a sparse voxel octree. Robustly reconstructing such a volumetric scene model with millions of unknown variables from registered scene images only is a highly non-convex and complex optimization problem. To this end, we employ stochastic gradient descent (Adam) which is steered by an inverse differentiable renderer. We demonstrate that our method can reconstruct models of high quality that are comparable to state-of-the-art implicit methods. Importantly, we do not use a sequential reconstruction pipeline where individual steps suffer from incomplete or unreliable information from previous stages, but start our optimizations from uniformed initial solutions with scene geometry and radiance that is far off from the ground truth. We show that our method is general and practical. It does not require a highly controlled lab setup for capturing, but allows for reconstructing scenes with a vast variety of objects, including challenging ones, such as outdoor plants or furry toys. Finally, our reconstructed scene models are versatile thanks to their explicit design. They can be edited interactively which is computationally too costly for implicit alternatives.
Code (0)
등록된 구현이 없습니다.
Tasks
3D ReconstructionSimilar Papers 제목 키워드 기반
Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction
We present a super-fast convergence approach to reconstructing the per-scene radiance field from a set of images that capture the scene with known poses. This task, which is often applied to novel view synthesis, is rece…
GPUNeRFNovel View SynthesisSceneRF: Self-Supervised Monocular 3D Scene Reconstruction with Radiance Fields
3D reconstruction from a single 2D image was extensively covered in the literature but relies on depth supervision at training time, which limits its applicability. To relax the dependence to depth we propose SceneRF, a …
3D Reconstruction3D Scene ReconstructionAutonomous DrivingDepth Estimation+4Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields
We present a method for handling view-dependent information in radiance fields to help with convergence and quality of 3D reconstruction. Radiance fields with view-dependence suffers from the so called shape-radiance amb…
3D ReconstructionPERF: Performant, Explicit Radiance Fields
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the…
3D ReconstructionRadiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
We present a fast and simple technique to convert images into a radiance surface-based scene representation. Building on existing radiance volume reconstruction algorithms, we introduce a subtle yet impactful modificatio…
Computational EfficiencySurface Reconstruction