paper-with-me

Papers

ERF: Explicit Radiance Field Reconstruction From Scratch

2022-02-28 · Samir Aroudj, Steven Lovegrove, Eddy Ilg, Tanner Schmidt, Michael Goesele, Richard Newcombe

We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric representation is completely explicit in contrast to neural network-based (implicit) alternatives. We encode scenes explicitly using clear and understandable mappings of optimization variables to scene geometry and their outgoing surface radiance. We represent them using hierarchical volumetric fields stored in a sparse voxel octree. Robustly reconstructing such a volumetric scene model with millions of unknown variables from registered scene images only is a highly non-convex and complex optimization problem. To this end, we employ stochastic gradient descent (Adam) which is steered by an inverse differentiable renderer. We demonstrate that our method can reconstruct models of high quality that are comparable to state-of-the-art implicit methods. Importantly, we do not use a sequential reconstruction pipeline where individual steps suffer from incomplete or unreliable information from previous stages, but start our optimizations from uniformed initial solutions with scene geometry and radiance that is far off from the ground truth. We show that our method is general and practical. It does not require a highly controlled lab setup for capturing, but allows for reconstructing scenes with a vast variety of objects, including challenging ones, such as outdoor plants or furry toys. Finally, our reconstructed scene models are versatile thanks to their explicit design. They can be edited interactively which is computationally too costly for implicit alternatives.

📄 PDF Abstract BibTeX arXiv:2203.00051

Code (0)

등록된 구현이 없습니다.

Tasks

3D Reconstruction

Similar Papers 제목 키워드 기반

Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction

2021-11-22 · CVPR 2022 1 · Cheng Sun, Min Sun, Hwann-Tzong Chen

We present a super-fast convergence approach to reconstructing the per-scene radiance field from a set of images that capture the scene with known poses. This task, which is often applied to novel view synthesis, is rece…

GPUNeRFNovel View Synthesis

SceneRF: Self-Supervised Monocular 3D Scene Reconstruction with Radiance Fields

2022-12-05 · ICCV 2023 1 · Anh-Quan Cao, Raoul de Charette

3D reconstruction from a single 2D image was extensively covered in the literature but relies on depth supervision at training time, which limits its applicability. To relax the dependence to depth we propose SceneRF, a …

3D Reconstruction3D Scene ReconstructionAutonomous DrivingDepth Estimation+4

Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields

2022-03-03 · Sverker Rasmuson, Erik Sintorn, Ulf Assarsson

We present a method for handling view-dependent information in radiance fields to help with convergence and quality of 3D reconstruction. Radiance fields with view-dependence suffers from the so called shape-radiance amb…

3D Reconstruction

PERF: Performant, Explicit Radiance Fields

2021-12-10 · Sverker Rasmuson, Erik Sintorn, Ulf Assarsson

We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the…

3D Reconstruction

Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss

2025-01-27 · Ziyi Zhang, Nicolas Roussel, Thomas Müller, Tizian Zeltner 외

We present a fast and simple technique to convert images into a radiance surface-based scene representation. Building on existing radiance volume reconstruction algorithms, we introduce a subtle yet impactful modificatio…

Computational EfficiencySurface Reconstruction