paper-with-me

Papers

G2S-ICP SLAM: Geometry-aware Gaussian Splatting ICP SLAM

2025-07-24 · Gyuhyeon Pak, Hae Min Cho, Euntai Kim arxiv

In this paper, we present a novel geometry-aware RGB-D Gaussian Splatting SLAM system, named G2S-ICP SLAM. The proposed method performs high-fidelity 3D reconstruction and robust camera pose tracking in real-time by representing each scene element using a Gaussian distribution constrained to the local tangent plane. This effectively models the local surface as a 2D Gaussian disk aligned with the underlying geometry, leading to more consistent depth interpretation across multiple viewpoints compared to conventional 3D ellipsoid-based representations with isotropic uncertainty. To integrate this representation into the SLAM pipeline, we embed the surface-aligned Gaussian disks into a Generalized ICP framework by introducing anisotropic covariance prior without altering the underlying registration formulation. Furthermore we propose a geometry-aware loss that supervises photometric, depth, and normal consistency. Our system achieves real-time operation while preserving both visual and geometric fidelity. Extensive experiments on the Replica and TUM-RGBD datasets demonstrate that G2S-ICP SLAM outperforms prior SLAM systems in terms of localization accuracy, reconstruction completeness, while maintaining the rendering quality.

📄 PDF Abstract BibTeX arXiv:2507.18344

Code (0)

등록된 구현이 없습니다.

Tasks

3D ReconstructionPose Tracking

Similar Papers 제목 키워드 기반

RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization

2025-12-28 · Wei-Tse Cheng, Yen-Jen Chiou, Yuan-Fu Yang arxiv

We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively …

MipSLAM: Alias-Free Gaussian Splatting SLAM

2026-03-07 · Yingzhao Li, Yan Li, Shixiong Tian, Yanjie Liu 외 arxiv

This paper introduces MipSLAM, a frequency-aware 3D Gaussian Splatting (3DGS) SLAM framework capable of high-fidelity anti-aliased novel view synthesis and robust pose estimation under varying camera configurations. Exis…

Novel View SynthesisPose Estimation

HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction

2024-11-27 · Wei zhang, Qing Cheng, David Skuddis, Niclas Zeller 외

We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rend…

3DGS

MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction

2026-05-11 · Zhihao Cao, Qi Shao, Shuhao Zhai, Jing Zhang 외 arxiv

Collaborative photorealistic 3D reconstruction from multiple agents enables rapid large-scale scene capture for virtual production and cooperative multi-robot exploration. While recent 3D Gaussian Splatting (3DGS) SLAM a…

3D Reconstruction

GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow

2026-04-17 · Dong-Uk Seo, Jinwoo Jeon, Eungchang Mason Lee, Hyun Myung arxiv

Gaussian splatting has recently gained traction as a compelling map representation for SLAM systems, enabling dense and photo-realistic scene modeling. However, its application to monocular SLAM remains challenging due t…

Pose Estimation