paper-with-me

홈 › Papers

Multi-Agent Pose Uncertainty: A Differentiable Rendering Cramér-Rao Bound

2025-10-18 · Arun Muthukkumar arxiv

Pose estimation is essential for many applications within computer vision and robotics. Despite its uses, few works provide rigorous uncertainty quantification for poses under dense or learned models. We derive a closed-form lower bound on the covariance of camera pose estimates by treating a differentiable renderer as a measurement function. Linearizing image formation with respect to a small pose perturbation on the manifold yields a render-aware Cramér-Rao bound. Our approach reduces to classical bundle-adjustment uncertainty, ensuring continuity with vision theory. It also naturally extends to multi-agent settings by fusing Fisher information across cameras. Our statistical formulation has downstream applications for tasks such as cooperative perception and novel view synthesis without requiring explicit keypoint correspondences.

📄 PDF Abstract BibTeX arXiv:2510.21785

Code (0)

등록된 구현이 없습니다.

Tasks

Novel View SynthesisPose Estimation

Similar Papers 제목 키워드 기반

UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGS

2025-08-07 · Zhihao Guo, Peng Wang, Zidong Chen, Xiangyu Kong 외 arxiv

3D Gaussian Splatting (3DGS) has become a competitive approach for novel view synthesis (NVS) due to its advanced rendering efficiency through 3D Gaussian projection and blending. However, Gaussians are treated equally w…

Novel View Synthesis

PhyRecon: Physically Plausible Neural Scene Reconstruction

2024-04-25 · Junfeng Ni, Yixin Chen, Bohan Jing, Nan Jiang 외

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plau…

3D ReconstructionMulti-View 3D Reconstruction

These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Models

2025-03-18 · Parker Ewen, Hao Chen, Seth Isaacson, Joey Wilson 외

This paper introduces a novel approach to uncertainty quantification for radiance fields by leveraging higher-order moments of the rendering equation. Uncertainty quantification is crucial for downstream tasks including …

Decision MakingScene UnderstandingUncertainty Quantification

VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM

2026-03-10 · Anh Thuan Tran, Jana Kosecka arxiv

Simultaneous Localization and Mapping (SLAM) with 3D Gaussian Splatting (3DGS) enables fast, differentiable rendering and high-fidelity reconstruction across diverse real-world scenes. However, existing 3DGS-SLAM approac…

Novel View SynthesisPose Estimation

Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing

2022-11-06 · Jingsen Zhu, Fujun Luan, Yuchi Huo, Zihao Lin 외

Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering…

Inverse Rendering