paper-with-me

홈 › Papers

OmniLRS: A Photorealistic Simulator for Lunar Robotics

2023-09-16 · Antoine Richard, Junnosuke Kamohara, Kentaro Uno, Shreya Santra, Dave van der Meer, Miguel Olivares-Mendez, Kazuya Yoshida

Developing algorithms for extra-terrestrial robotic exploration has always been challenging. Along with the complexity associated with these environments, one of the main issues remains the evaluation of said algorithms. With the regained interest in lunar exploration, there is also a demand for quality simulators that will enable the development of lunar robots. % In this paper, we explain how we built a Lunar simulator based on Isaac Sim, Nvidia's robotic simulator. In this paper, we propose Omniverse Lunar Robotic-Sim (OmniLRS) that is a photorealistic Lunar simulator based on Nvidia's robotic simulator. This simulation provides fast procedural environment generation, multi-robot capabilities, along with synthetic data pipeline for machine-learning applications. It comes with ROS1 and ROS2 bindings to control not only the robots, but also the environments. This work also performs sim-to-real rock instance segmentation to show the effectiveness of our simulator for image-based perception. Trained on our synthetic data, a yolov8 model achieves performance close to a model trained on real-world data, with 5% performance gap. When finetuned with real data, the model achieves 14% higher average precision than the model trained on real-world data, demonstrating our simulator's photorealism.% to realize sim-to-real. The code is fully open-source, accessible here: https://github.com/AntoineRichard/LunarSim, and comes with demonstrations.

📄 PDF Abstract BibTeX arXiv:2309.08997

Code (1)

antoinerichard/lunarsim 공식 구현

Tasks

Instance SegmentationSemantic Segmentation

Methods 이 논문이 사용한 방법론

YOLOv8 설명 없음

Similar Papers 제목 키워드 기반

RL STaR Platform: Reinforcement Learning for Simulation based Training of Robots

2020-09-21 · Tamir Blum, Gabin Paillet, Mickael Laine, Kazuya Yoshida

Reinforcement learning (RL) is a promising field to enhance robotic autonomy and decision making capabilities for space robotics, something which is challenging with traditional techniques due to stochasticity and uncert…

Decision Makingreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Unreal Robotics Lab: A High-Fidelity Robotics Simulator with Advanced Physics and Rendering

2025-04-19 · Jonathan Embley-Riches, Jianwei Liu, Simon Julier, Dimitrios Kanoulas

High-fidelity simulation is essential for robotics research, enabling safe and efficient testing of perception, control, and navigation algorithms. However, achieving both photorealistic rendering and accurate physics mo…

BenchmarkingDataset GenerationVisual Navigation

Emerging trends in Cislunar Space for Lunar Science Exploration and Space Robotics aiding Human Spaceflight Safety

2026-03-03 · Arsalan Muhammad, Yue Wang, Hai Huang, Hao Wang arxiv

In recent years, the Moon has emerged as an unparalleled extraterrestrial testbed for advancing cuttingedge technological and scientific research critical to enabling sustained human presence on its surface and supportin…

Adapting Stereo Vision From Objects To 3D Lunar Surface Reconstruction with the StereoLunar Dataset

2025-10-20 · Clementine Grethen, Simone Gasparini, Geraldine Morin, Jeremy Lebreton 외 arxiv

Accurate 3D reconstruction of lunar surfaces is essential for space exploration. However, existing stereo vision reconstruction methods struggle in this context due to the Moon's lack of texture, difficult lighting varia…

3D ReconstructionPose Estimation

Data-Driven Terramechanics Approach Towards a Realistic Real-Time Simulator for Lunar Rovers

2026-01-08 · Jakob M. Kern, James M. Hurrell, Shreya Santra, Keisuke Takehana 외 arxiv

High-fidelity simulators for the lunar surface provide a digital environment for extensive testing of rover operations and mission planning. However, current simulators focus on either visual realism or physical accuracy…