paper-with-me

홈 › Papers

TVG-SLAM: Robust Gaussian Splatting SLAM with Tri-view Geometric Constraints

2025-06-29 · Zhen Tan, Xieyuanli Chen, Lei Feng, Yangbing Ge, Shuaifeng Zhi, Jiaxiong Liu, Dewen Hu

Recent advances in 3D Gaussian Splatting (3DGS) have enabled RGB-only SLAM systems to achieve high-fidelity scene representation. However, the heavy reliance of existing systems on photometric rendering loss for camera tracking undermines their robustness, especially in unbounded outdoor environments with severe viewpoint and illumination changes. To address these challenges, we propose TVG-SLAM, a robust RGB-only 3DGS SLAM system that leverages a novel tri-view geometry paradigm to ensure consistent tracking and high-quality mapping. We introduce a dense tri-view matching module that aggregates reliable pairwise correspondences into consistent tri-view matches, forming robust geometric constraints across frames. For tracking, we propose Hybrid Geometric Constraints, which leverage tri-view matches to construct complementary geometric cues alongside photometric loss, ensuring accurate and stable pose estimation even under drastic viewpoint shifts and lighting variations. For mapping, we propose a new probabilistic initialization strategy that encodes geometric uncertainty from tri-view correspondences into newly initialized Gaussians. Additionally, we design a Dynamic Attenuation of Rendering Trust mechanism to mitigate tracking drift caused by mapping latency. Experiments on multiple public outdoor datasets show that our TVG-SLAM outperforms prior RGB-only 3DGS-based SLAM systems. Notably, in the most challenging dataset, our method improves tracking robustness, reducing the average Absolute Trajectory Error (ATE) by 69.0\% while achieving state-of-the-art rendering quality. The implementation of our method will be released as open-source.

📄 PDF Abstract BibTeX arXiv:2506.23207

Code (0)

등록된 구현이 없습니다.

Tasks

3DGSPose Estimation

Similar Papers 제목 키워드 기반

MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping

2025-09-17 · Zhihao Cao, Hanyu Wu, Li Wa Tang, Zizhou Luo 외 arxiv

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaus…

Autonomous Driving

PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM

2026-09-15 · Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi 외 arxiv

Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM meth…

MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization

2024-05-10 · Pengcheng Zhu, Yaoming Zhuang, Baoquan Chen, Li Li 외

This letter introduces a novel framework for dense Visual Simultaneous Localization and Mapping (VSLAM) based on Gaussian Splatting. Recently, SLAM based on Gaussian Splatting has shown promising results. However, in mon…

Depth EstimationNovel View SynthesisPose EstimationSimultaneous Localization and Mapping+1

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

2026-07-08 · Lipu Zhou, Yaoyun Kang, Junxiang Pang, Shengkai Sun 외 arxiv

Dense visual SLAM is a fundamental problem in robotics. Recent advances in 3DGS have demonstrated its potential for dense SLAM. Existing 3DGS frameworks focus on both appearance and geometry modeling. However, scene geom…

Novel View Synthesis3D Reconstruction

$S^3$LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping

2025-07-28 · Ruoyu Fan, Yuhui Wen, Jiajia Dai, Tao Zhang 외 arxiv

We propose $S^3$LAM, a novel RGB-D SLAM system that leverages 2D surfel splatting to achieve highly accurate geometric representations for simultaneous tracking and mapping. Unlike existing 3DGS-based SLAM approaches tha…

Computational Efficiency