paper-with-me

홈 › Papers

Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis

2024-08-10 · Zhongche Qu, Zhi Zhang, Cong Liu, Jianhua Yin

Conventional geometry-based SLAM systems lack dense 3D reconstruction capabilities since their data association usually relies on feature correspondences. Additionally, learning-based SLAM systems often fall short in terms of real-time performance and accuracy. Balancing real-time performance with dense 3D reconstruction capabilities is a challenging problem. In this paper, we propose a real-time RGB-D SLAM system that incorporates a novel view synthesis technique, 3D Gaussian Splatting, for 3D scene representation and pose estimation. This technique leverages the real-time rendering performance of 3D Gaussian Splatting with rasterization and allows for differentiable optimization in real time through CUDA implementation. We also enable mesh reconstruction from 3D Gaussians for explicit dense 3D reconstruction. To estimate accurate camera poses, we utilize a rotation-translation decoupled strategy with inverse optimization. This involves iteratively updating both in several iterations through gradient-based optimization. This process includes differentiably rendering RGB, depth, and silhouette maps and updating the camera parameters to minimize a combined loss of photometric loss, depth geometry loss, and visibility loss, given the existing 3D Gaussian map. However, 3D Gaussian Splatting (3DGS) struggles to accurately represent surfaces due to the multi-view inconsistency of 3D Gaussians, which can lead to reduced accuracy in both camera pose estimation and scene reconstruction. To address this, we utilize depth priors as additional regularization to enforce geometric constraints, thereby improving the accuracy of both pose estimation and 3D reconstruction. We also provide extensive experimental results on public benchmark datasets to demonstrate the effectiveness of our proposed methods in terms of pose accuracy, geometric accuracy, and rendering performance.

📄 PDF Abstract BibTeX arXiv:2408.05635

Code (0)

등록된 구현이 없습니다.

Tasks

3DGS3D ReconstructionCamera Pose EstimationNovel View SynthesisPose Estimation

Similar Papers 제목 키워드 기반

MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM

2026-06-29 · Fan Zhu, Ziyu Chen, Zhenjun Zhao, Zhisong Xu 외 arxiv

Real-time monocular Simultaneous Localization and Mapping (SLAM) fundamentally suffers from scale ambiguity and a lack of geometric self-correction. While 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, exi…

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting

2024-12-13 · Lizhi Bai, Chunqi Tian, Jun Yang, Siyu Zhang 외

3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Ga…

3DGS

GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels

2025-05-03 · YongXin Su, Lin Chen, Kaiting Zhang, Zhongliang Zhao 외

We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometr…

Computational Efficiency

CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field

2024-03-24 · Jiarui Hu, Xianhao Chen, Boyin Feng, Guanglin Li 외

Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis…

NeRFNovel View SynthesisSimultaneous Localization and Mapping

PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM

2026-01-10 · Xu Wang, Boyao Han, Xiaojun Chen, Ying Liu 외 arxiv

Real-time 3D reconstruction is crucial for robotics and augmented reality, yet current simultaneous localization and mapping(SLAM) approaches often struggle to maintain structural consistency and robust pose estimation i…

3D ReconstructionPose Estimation